Tuesday 27 January 2009

ideas

I started to conceptualize the desert themed environment and make it on Maya .Once I started to make it on Maya I had to used Ncloth for the majority of its body (the tent) but I wasn’t quite happy with the way Ncloth was *behaving* so I didn’t want to waste my time messing around with Ncloth trying to fix bits and pieces so I scrapped that idea after 1 day .

The 2nd idea was something a little more promising , at first I wanted over the top futuristic unreal tournament/star wars etc style but I knew that would be a extremely hard task to make , as I would have to make everything up with no reference and could easily ruin everything, especially with the textures .So instead of going over the top I thought of toning it down . Having a normal real environment but with some knowledge of the setting *not being set in the present time* with little hints of slightly differently designed objects , posters on the wall & maybe bizarre * car components *
Initially I had two main ideas;
Outside open area chop-shop in a desert theme environment within a run down tent
Futuristic themed chop-shop in a back street alley environment.

GAME DESIGN

GAME DESIGN
My brief is the Rockstar north Chop-shop , meeting the requirements that they have set accordingly.


Concentrated areas
Visualisation & modelling
Visualisation & texturing
2d conceptualization