Sunday 15 March 2009


















Overall I’m happy with it , I’ve obviously learnt more and shall take what I have learnt and develop my skills further and identify my strongest and weakest assists. Looking back at my work I can identify that my lighting needs more practice , (I know what I want , I just don’t know how to get it …yet) & in general keep practicing everything that has relevance to what I want to do in the future . At the moment though, it’s in my best interest to practice everything & have a comfortable background knowledge on the majority of tasks/skills & then of course specialise . Hard times ahead .

Technical issues and problems .

Technical issues and problems .


I’d love to write about problems I’ve had with this to make it look like some amazing self evaluation, but in all honesty I’ve barely had any . The only problems I’ve had are already written down the page. Apart from those problems I’ve already mentioned, its been rather problem free.

testing

















This image is nothing more than a guideline, that I rendered and edited so I could see what would work best .. I eventually got this , which is works to a degree . The lens on the camera was eventually change , as I felt this was far to confined & restricting . The exterior environment has been influenced by fith element , star wars (films and games) , predator 2, the running man , left 4 dead , half life , sin city, hellboy , Underworld's , Blade , Queen of the damned . & general messy city streets that you see on films & games.
So many other films i can remember watching that have had an influence , but i cant remember the names. grrrr
I really do wish i could of put a more personal touch on this environment, its a bit cliché & naff for my liking . Some more expression within the environment is needed

Details




























A breakdown of the enviroments,With everything in one layer to show you (OOoohhh noo dangerous! :P )
I was extremely shocked at how low the polygon was on my environment . If I knew the final thing was going to be so low poly, I would of perhaps started the brief a little bit sooner to try and fit more objects into the scenery . (mainly for the outside) .




*the screenshots of the poly counts can be found on the DVD & up the page*
The exterior part of my environment proved to be annoying (not to make) but to structuralise the L.O.D so that it would work effetely & compliment itself and everything around it ,without looking ridiculous and ugly . This was only an issue because of the camera/animation , which unfortunately due to the way I was constructing the *film* and doing it in stills, as it couldn’t capture the real true essence of the landscape behind the initial part of the environment . This is not a problem though , live and learn .
While editing the footage I did think about putting some moving clouds , flickering lights & general moving ambient objects within the image . Almost like a semi animated still (like the ones you see on some web pages ,especially for films - games funnily enough) But I didn’t have the time , as unfortunately(sarcasm) I have other things to do outside uni other than work.


That idea is still something I’m thinking of practicing over the holidays coming though , as its something I know I will be very comfortable practicing .

Complete

Ok its now complete. Time to evaluate the current situation.
As it stands the video shows stills from my environment starting from the outside working inwards towards the interior environment . It’s very basic very simple , but that’s how I want it . I’m not trying to show anything else in the video other than what I set out to do in the first place for this brief (if it was anything else, I would elaborate more on the video and my work , but it will achieve nothing) . The video shows my texturing (note: that some stock textures HAVE been used) rendering and modelling.